Collection: THE YOUTUBE SERIES

My vision: A super-glossy, stylish animated superhero series with the music and fashion DNA of James Bond, The Pink Panther, and Cruella. Where sound design and aesthetic aren't decoration - they ARE the story.
Get the series right, and everything else falls into place."

Artwork from Narssica Ascending: Chapter 12 Believe.
THE YOUTUBE SERIES: The Non-Negotiable Foundation
Why YouTube, No Matter Who Partners With Us:
YouTube is our worldwide cast net - the platform that puts Narssica in front of millions of queer viewers globally, building community and brand recognition before we ask anyone to spend money.
Whether we partner with Apple, Netflix, a major game studio, or bootstrap independently - YouTube stays live. It's not negotiable because it's not just content. It's our customer acquisition engine.
What We Need To Make This Hum
Two Key Hires From Day One:
- Lead Animator - Brings the visual style to life
- Lead Game Developer - Architects the technical foundation
Why Both, Immediately?
These aren't separate jobs - they're collaborative partners who ensure:
- Assets built for animation work in Unreal Engine from the start
- Story beats in the series set up gameplay mechanics
- Artistic style translates seamlessly across platforms
- Zero wasted time rebuilding characters/environments later
The animator creates. The developer ensures what's created is game-engine ready. This collaboration happens in pre-production, not as an afterthought.

Artwork from Narssica Ascending: Chapter 24 I Will Survive
The Production Model: Prove Before You Scale
Phase 1: Launch YouTube series with lean, stylish production
Goal: Build audience, prove concept, generate revenue
Phase 2: ONLY after YouTube success → Launch Narssica: Adventures in Underwood (the immersive video game)
Why This Sequence Matters:
Video games are expensive and complicated. But hiring the lead developer in Phase 1 - before game production even starts - is not optional. Here's why:
✅ Interchangeable assets = massive cost savings
✅ Developer has time to architect the most efficient path to game delivery
✅ No expensive rebuilds when you discover animation assets don't work in-engine
✅ Technical strategy runs parallel to creative strategy from day one
The Alternative (What Not To Do):
Launch YouTube with animator only → Build audience → THEN hire developer → Developer says "none of this works in our engine" → Rebuild everything = recipe for failure
Artwork from Narssica Ascending: Chapter 22: Love is a Battlefield
The Talent Strategy: Timing Is Everything
Here's What Most People Get Wrong:
Lead game developers are like heart surgeons - their time and talent are extremely valuable. You don't hire whoever is available.
The Narssica Approach:
We strategically engage a top-tier developer NOW - while they're finishing their current project - for setup and technical architecture. By the time we've:
- Established a fanbase through YouTube
- Proven Narssica as a viable asset
- Generated revenue and buzz
...that developer is wrapping their current commitment and ready to go full-time on Narssica: Adventures in Underwood.
Why This Works:
✅ We get the RIGHT talent, not whoever happens to be free
✅ Developer has 12-18 months to percolate the most efficient game architecture
✅ No dead time - they consult while finishing other work, then go full production when we're ready
✅ Maximum ROI - their most expensive hours happen when we have proof of concept and capital
The Bottom Line:
Smart timing gets you A-tier talent at the exact moment you need them, while building technical foundation when costs are lowest.
