Collection: COMPARTMENTALIZATION IS MY LOVE LANGUAGE
Development Timeline & Milestones
"As I've said throughout this pitch, Narssica is not as complicated as everyone assumes. I don't believe this project will require a large team. What it does require is a focused, experienced lead developer and animator. From there we build the basics and reassess. What can be farmed out to lower-level developers? What can be delegated to AI in animation? The team grows organically with each new member having specific, delegated tasks.
The beauty of the closet system is that it functions like a controlled marketplace. We assign a specific design house (or in some cases two) to control and fulfill the orders for each iconic. Because the number of items designers can include in their closet curations is finite, there's intention behind every item's placement. You structure collections to be intentional, not random. The end result is a happier, more stylish customer who doesn't have to think very much about what they wear.
To put this in perspective: AAA games cost $200-500M+ according to recent industry reports, while indie games range from $10K-1M depending on scope and complexity. We're targeting the smart end of that indie range because we're building strategically, not just big.
But here's the key difference: because this is a subscription model as opposed to the traditional gaming model which is a one-hit purchase, I can confidently build on progress until we have sealed the sweet spot between AAA and Indie that feels glossy to the player and systematic to the investor. Where other games finish and are subject to a category, Narssica will slowly evolve in the same way that Amazon has.
Think 'boutique platform' budget that grows into 'premium experience' delivery. Our advantage is that revenue starts flowing from day one of testing through brand partnerships, not after years of silent development like traditional games."
12-MONTH TARGET: First Quarter Launch
What We'll Deliver:
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25% of complete game experience (fully polished)
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Matching animated series content
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Proven subscription and brand partnership revenue
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Documented development process ready for scaling
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Clear roadmap for remaining 75% of content
The CIMLL Advantage
"Compartmentalization is wonderful for a project like this because it creates a barrier to design theft. By dividing freelancers up and having them answer to the lead developer or lead animator, you're essentially only sharing fragments of your overall design. Can they sell your ideas to another developer? Yes, but that developer will only be getting what they know, and if we're careful, that won't be enough to hack the system."
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Controlled costs: No surprises, no budget overruns
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Protected IP: Compartmentalized development ensures security
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Scalable production: Add freelancers as needed, no office overhead
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Investor confidence: Real performance data, not theoretical projections
"After 12 months using the CIMLL approach, we'll have transformed from a creative concept into a money-making machine with documented proof that it works."